A little while ago, I was asked to develop a little Pong game in AS3 to gauge my AS3 skills (I’ll explain why another time. Or will I?). My first move was to ask my friend Google what others might have done around the same subject (no need to reinvent the wheel, mostly since I was already crazy busy on some urgent project to finish up for the next hour or so). That’s how I found Jackson Dunstan’s own Pong.

That was something interesting to begin with but a little bit dull. So I decided to have some fun and to improve the thing with additional technologies. Some that I already knew pretty well (like Flex of course, but Degrafa as well even if its use here is pretty discreet…), some others I wanted to explore a little bit more (Mate) and finally one I wanted to give a try without any particular purpose (Away3D). I had been playing a lot lately with Papervision3D for a new version of Doug McCune’s Coverflow component (which shall be the subject of another post, pretty soon hopefully) and I wanted to give a try to at least another 3D engine. I kinda really liked a lot fooling around with that 3D stuff!

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